Xcode undefined symbol iphone Asking for help, clarification, or responding to other answers. dart on iPhone 15 in debug mode Xcode build done. a-arm64-master. Right now I'm struggling with the following error. Another thing you could try is to remove the Pods folder then run "pod install --repo-update" this will update the repos where pods pulls in the iOS binaries. Improve this question. Click again to stop watching or visit your profile to manage watched threads and notifications. Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company I have been trying to run my app for a long time, and I have tried many things but I could not run it. Xcode: Undefined symbols for architecture i386. 1). Project runs fine in the iPhone Retina (4-inch) simulator and iPhone Retina (3. Copy all the source code of networkLib into I just updated my iPhone 4S software to iOS 7 Beta 2 while I was in the middle of putting the final touches on a new app (Phonegap). When working in Xcode, I have had several errors, which included duplicated files and Mach-O Linker errors. However, there is a problem with iOS 11. While archiving, i get the following two errors: Undefined symbol: OBJC_CLASS$_UnityAds Linker command failed with exit code 1(use -v to see invocation) 2. Linking OpenCV static libraries in Xcode. You may try exactly this config since there were very similarly looking problems with another flutter package (flutter_purchases) and they were caused by a change that was not backwards compatible with Big Sur but were later fixed. ; Follow me on Medium to stay updated with my latest articles. o) ld: symbol(s) not found for iPhone libxml2 undefined symbols (with gdata, kissxml, touchxml, etc. h implementation of your view controller and it would auto-gen your methods. I very rarely use XCode, so I just can’t figure out what’s wrong. podspec that failed. 0 and higher. The build failed with the above errors when I tried to build it on my Iphone X. i have project that was working fine but after i added facebook sdk it gives me the following errors (errors that made me remove armv6 hoping it will w I used the latest version of the AdMob plugin & unity Mediation plugin. You’re now watching this thread. Click again to stop watching or visit your profile to manage watched threads and My environment is Xcode 5. We have a native extenion for our iPad/iPhone apps and resently updated to the latest version of Xcode (14. 6 Hi there, Relative newbie, so apologies if I’m missing anything obvious here I’m attempting to build a unity project for iPhone using Problem Description. iPhone 4, iPhone 4s), armv7s (e. I've included 4 cocoa pods in my project and my code has compiled and run just fine. o) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) note: Using new build system note: Building targets in parallel note: Planning build . Mine was different. Xcode Undefined symbols for architecture x86_64 for FBAudienceNetwork-1. Now nothing compiles for simulators and test devices and I end up with linking errors with undefined symbols. 5. The currently CPU types needed are armv7 (e. Undefined symbols for architecture i386: "_inflateInit_", referenced from: _decode_frame in libavcodec. Hot Network Questions Surjectivity of specialization map Steps to reproduce. First time I got it I was able to restore an old version from Plastic backup and then restore each version until recent and the problem was g Undefined symbols: "_OBJC_CLASS_$_CoffeeViewController", referenced from: objc-class-ref-to-CoffeeViewController in RootViewController. a(pngdec. Seems as though there are multiple ways to get into this state. d. I've tried clean builds, pod updating, pod installing, explicitly importing the I'm getting 'undefined symbols' but it doesn't say what symbols!! It took me a while to work this out. o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) iphone; ios; objective-c; or ask your own question. Hot Network Questions Getting a +5 V supply from a negative 48 V , non-isolated (Telecom) How did one run CP/M on Spectrum computers before I want to move to the new XCode 3. xib event selector into the . I guess for deployment target iOS 7. I just switched to deployment target iOS 6. 15,4s F Firebase 6. I've already built my project with the iOS 12. Please help m Understanding Undefined Symbol Errors. o) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company Xcode 14. After following these steps to set up an iphone project with CoverStory, my build fails with two linker errors. 4 version of iPhone 6. I have now found the problem myself. I'm developing in iOS app targeting iOS 14. o) "___gxx_personality_v0", referenced from: Dwarf Exception Unwind Info (__eh_frame) in libMyProject. files that contain the aforementioned code. 0. The build includes Firebase Firestore. 2 can sometimes result in errors related to undefined symbols. In I am trying to run a simple flutter app with just a registration screen using Firebase. framework/ CoreDuet. I am getting an Undefined Symbols For Architecture i386 only when I try to run in the iPhone Retina (4-inch 64-bit) simulator. 5-inch) simulator. How can I troubleshoot that?? I'm doing a pretty basic cocos2dx game with spine. Since this version supports only arm64 builds, I updated our ANE and apps to only support iOS 11 or newer as previous version would require a universial binary. 2 in your Podfile instead of Podfile. Another solution, you can lock the FBAudienceNetwork version to 6. I see that you included the flutter and dart tags on this post, are you working with those, or are you directly integrating with the Stripe SDK? Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question. o Things are running smoothly on android. 8. o ld: symbol(s) not found for architecture arm64 clang: I had to update my OS and xcode to the latest version for it to work. This is the complete log with the error. 1 [Possible Duplicate]: Undefined symbols for architecture i386: 0. Undefined symbols for architecture armv7 XCode 7. Edits to the FirebaseFirestore. 3. I assume the static library is being built with something that the unit test target isn't but I I'm using an iPhone 4S v. 6 OSX Catalina 10. Xcode Build fails - Undefined symbols for architecture arm64 . 6. ) Ask Question but I still get a ton of undefined symbols when I try to compile. Undefined symbols for architecture arm64 in Xcode 7. a(ZipArchive. iPhone 5s). framework to your frameworks in XCode, or use these compiler flags: I had struggled with this issue too and turns out my problem was because my iPhone IOS version didn't match with the setting in the Xcode. 0, you need to add an empty . It works. 1 it says an unknown Xcode undefined symbols for architecture. Follow XCode - undefined symbols for architecture armv7 arm64. o) objc-class-ref in libSDK. a(ApiWebView. 2516 It happen when I updated xcode version 11. a(quantize. open iphone/zbar. I create new flutter project with this command fvm flutter create . Now I've tried : Output a framework from networkLib, and use the framework in usingLibDemo. o) -[RTCMTLVideoView frameRotation] in Sinch(libSinch-dist. flutter clean pod install Undefined symbols for architecture arm64: "___isPlatformVersionAtLeast", referenced from: -[RTCMTLRenderer setupTexturesForFrame:] in Sinch(libSinch-dist. 1 and got this expected error: WatchKit is not available when building for iOS Simulator. XCode - undefined symbols for architecture armv7 arm64. I don't know what happen to this. Thank you for reading! If you enjoyed this article, please consider supporting me in the following ways: Clap for this story 👏 as often as you like, or Leave a comment 💬 to share your thoughts and feedback. o) ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 Hello @Abood Helani, my apologies for missing the screenshot. Adding firebase deps on pubspec with this version. Hot Network Questions A recommended way to use a command-line utility that isn't added to PATH Mac loses internet connection after reconnecting to iPhone's Personal Hotspot—how can I fix this? ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) I've tried searching for the unfound symbols but google literally has 0 results. o ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 Undefined symbols for architecture i386: "_FlutterMethodNotImplemented", referenced from: -[FluttertoastPlugin handleMethodCall:result:] in FluttertoastPlugin. Undefined symbols for architecture armv7: "_OBJC_CLASS_$_Apsalar", referenced from: objc-class-ref in AppDelegate. iPhone 5) and arm64 (e. It runs fine in Unity, and builds to Xcode fine, however when I attempt to build from Xcode onto my iPhone I run into problems. 4. a to an iPhone project in Xcode 5. 3 GM Seed build for development, but when I bring up my project I get 'base sdk missing' because my project is set to use iPhone SDK 3. Building an iOS app using Xcode 15. o) "_inflateEnd i want to archive an unity ios project in xcode to upload it to the appstore. Tim Chermin I am stuck into errors when using codeTimestamp classes to checkout speed of my code. a. This is how the block looks: target 'Runner' do use_frameworks! You’re now watching this thread. I didn't have any problem at the moment. Click on the right-most one, which is a portrait rectangle with some broken horizontal lines in it. Undefined symbols for architecture arm64: "_OBJC_CLASS_$_*", referenced from: objc-class-ref in frameworkName. Question Hey, I am really hoping someone can help me here, I have a unity project that runs in editor no issues, buildling to my device but I exluded arm64 and now it builds but when it trys to install it to my device which is an iphone 8 running ios 15. With Xcode15 I'm getting 'undefined symbols' but it doesn't say what symbols!! How can I troubleshoot that? Near the top left of the Xcode window there is a row of small grey icons. lock file in ios folder and run your app again. 4 iPhone 6 de Undefined symbols for architecture armv7: "_OBJC_CLASS_$_SBJSON", referenced from: objc-class-ref in FBRequest. mm file (as mentioned in the below answers but I Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company getting bunch of undefined symbol if anyone is familiar with this issue please help i'm using xcode 14 and try to deploy it on ios 11 and ios 16 it work fine in My Mac (Designed for iPhone) but if it run it for any simulator then it give I found the solution over here. 3 Simulator Undefined symbols for achitectures. Follow answered Oct 8, 2020 at 18:01. g. ; Visit My Digital Store! Undefined symbols for architecture arm64: "OBJC_CLASS$_FIRApp", referenced from: objc-class-ref in HWOFAppDelegate. After tinkering around with it I finally got it to detect my phone. When building for an iOS device, it works fine. After build there is similar errors like above with "symbol(s) not found for architecture x86_64". not a good idea! After it was done Xcode didn't detect my iPhone so I installed Xcode 5 beta. Pugpig framework. m file and check if the target in the target list is cheked. I'm creating an app with a mapView , so first i did everything as it should be . I am attempting to build a simple Unity project onto my phone. Ask questions, find answers and collaborate at work with Stack Overflow for Teams. Then click on the link (Open iOS module in Xcode) that appears on the top right; When Xcode opens, double click on the (Runner) from the left menu, then many taps will appears on the right section. Since there's no PhoneGap project template for Xcode 4, I used the handy web page to create the project. a(ApiTvDiscussView. Since then I am having this error: Undefined symbols for architecture x86_64: Undefined symbols for architecture i386: "std::terminate()", referenced from: -[ZipArchive dealloc] in libMyProject. I read a hint where you could drag from a . Hot Network Questions Is `std::function` deprecated by `std::copyable_function` in C++26? I made a game in Unity and made a build for IOS, in XCode when I try to install the build on my phone via wire (iPhone 13, if necessary) it gives errors in UnityFramework : Undefined symbols: and Linker command failed with exit code 1 (user -v to see invocation). Go to Xcode, in the project name, right click and click on “New file” Select Swift File and click on Next Select the project target and Finish In the next screen select “Create bridging Header” - Make sure to bridge. iOS 16. It's a beta, and it's currently a bit over-zealous with symbols, printing even the ones it shouldn't - but so far it has always worked fine for me. I have tried. Create a folder structure like so: some_path/ CoreDuet. . MacOS 14. iphone; ios; xcode; Share. I made a game in Unity and made a build for IOS, in XCode when I try to install the build on my phone via wire (iPhone 13, if necessary) it gives errors in UnityFramework : The "Undefined Symbols" error in Xcode when compiling a Unity iOS project can be caused by missing or incorrectly linked libraries, misconfigured Scripting Define Symbols, In this article, we'll provide a comprehensive guide to help you resolve undefined symbols issues in Xcode, with a focus on the global topic of architecture x86_64 and a specific Xcode: Undefined symbols for architecture i386 Hot Network Questions Are incomplete magic squares with some integral entries necessarily purely integral Xcode undefined symbols for architecture. 15. In the xcode project edit the "libzbar" scheme and select Release in Build configuration. tbd Either add CoreDuet. I have tried to install cocoa pods and success to build the Xcode project with no errors. 1. 3 on MacOS 13. Share. 1 gives some Undefined symbol build errors. I'm new in the iPhone app development so that any help would be useful . Removed FirebaseSharedSwift framework from the Xcode 15 beta 6: Undefined symbols, Linker command failed with exit code 1 Programming Languages Swift iOS Swift Xcode Beta You’re now watching this thread. – rckoenes Xcode 15. o) ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) Undefined symbols for architecture i386: "_kUTTypeImage", referenced from: -[ViewController receiveNotification:] in ViewController. Undefined symbols: "_vproc_transaction_end", referenced from: _gcov_exit in Undefined symbols for architecture armv7: "_OBJC_CLASS_$_Facebook", referenced from: objc-class-ref in VideoPlayerController. Please help m I have recently got this problem when building for IOS. but I still get this error, How do I solve the "Undefined symbols for architecture arm64" error?. Undefined symbols for architecture in Swift project. --project-name mypretty --org dev. 4 Xcode 11. 0 and deployment target iOS 7. However, I'm getting the fol Undefined symbols for architecture arm64 with . Follow answered May 11, 2023 at 14:41. I then added the resulting libmp3lame. Open the (Build Settings) tap and search for the text (Other Linker Flags) Double click on its value and press the (+) icon and add the following I used the latest version of the AdMob plugin & unity Mediation plugin. target 'Runner' do use_frameworks! use_modular_headers! # This is just a temporary solution to fix the iOS build issue. 2. I changed the Architectures in my Build Settings to armv7 and armv7s (both Architectures and Valid Architectures) but still will not Undefined symbols for architecture armv7: "zxing::GreyscaleLuminanceSource::GreyscaleLuminanceSource(unsigned char*, int, int, int, int, int, int)", referenced from: -[SSAColorCardReader readImage] in SSAColorCardReader. KanG98 KanG98. o "_OBJC_CLASS_$_FlutterMethodChannel", referenced from: objc-class-ref in FluttertoastPlugin. The build gets to the end and then stops with these errors: Files that won't compile in iPhone project. When I archived the Xcode project, it shows so many Undefined I run it on iOS simulator that comes with Xcode (version above) all running on macOS Big Sur version 11. Decla I have searched for some issues that may be the same as mine, but with no luck. Improve this answer. The errors below are the result of trying to compile TouchXML. Undefined symbols for architecture arm64: "_OBJC_CLASS_$_FBSession", referenced from: someFile ld: symbol(s) not found for architecture arm64 I get about 12 of these, for the various Pods I use. I have tried to update some packages, run older versions of the app, update Flutter SDK, update So , i have two problems with Xcode . 1. 2 Unity 2019. o ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) I have downloaded the SDL Library, i created an Xcode project, but when i try to build the xcode return this error: Undefined symbols for architecture i386: "_SDL_CreateMutex", referenced from: -[testViewController packet_queue_init:] in testViewController. o ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question. 4. o ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) Xcode: Undefined symbols for architecture i386: DebugStringToFile when building Unity Project for iOS Simulator 3 Moving unity 5 project from windows to mac to implement iOS results in "symbol(s) not found for architecture arm64" error Undefined symbol: OBJC_CLASS$_FlipperClient Linker command failed with exit code 1 (use -v to see invocation) You can find these files in Targets Support Files > Pods-yourAppName in Xcode. o "_SDL_CreateCond", referenced from: -[testViewController packet_queue_init:] in For me I just installed Firebase framework to Xcode, not using CocoaPods due to other unsolvable issues. 1 for time being and the errors are gone. Explore Teams I'm trying to use a C++ static library into my iPhone app which uses a modified version of OpenCV for iOS and I'm stuck with this issue at linking time: Undefined symbols for architecture armv7: " OpenCV with xcode error: Undefined symbols for architecture x86_64: 1. I changed this block in my Podfile "target 'Runner' do". I also append some screenshots of my configuration. Steps to reproduce Make a fresh install of Flutter News Toolkit Run app in development mode Expected results Succesfull Build Actual results Launching lib/main/main_development. I am working on the ios project. Errors are: Undefined sym Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question. 3 and the project's deployment target is iOS 6. tagstudio --platform=android,ios -e. The answers suggest me to pull the networkLib into usingLibDemo so that I can debug in the source code. Hi, I'm doing a basic cocos2dx with spine iOS build on M1. o objc-class-ref in libSDK. But these classes are working on any other project. xcodeproj. If you’ve opted in to email or web notifications, you’ll be notified when there’s activity. Xcode 7. The architecture is correct (I checked the framework binary architecture by running lipo -info FirebaseSharedSwift) which produced the correct - Non-fat file: FirebaseSharedSwift is architecture: arm64. Related. If I change 'base SDK' The community will likely need more specifics to get an understanding of what you've done so far and what you're trying to do. I can run the app in a Simulator in Android no problem, and I can also build it from Xcode and it Now nothing compiles for simulators and test devices and I end up with linking errors with undefined symbols. lock (generated file). Then I deleted WatchKit from iOS app target as suggested. Hi @Sean Buildbox I hope you had an amazing holiday So I was using Buildbox 2. Hot Network Questions Is it legal to photograph a couple making out in a cinema? I'm trying to build a PhoneGap-based application using Xcode 4. I've tried clean builds, pod updating, pod installing Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question. Generally that has been working for people. a Library Xcode in Swift Project 17 Undefined symbols for architecture arm64: Xcode 12 The exception points to missing objects as opposed to missing header files. Undefined symbol errors occur when the linker is unable to find a symbol that is referenced in the code. I am trying to build for the I am attempting to build a simple Unity project onto my phone. o ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) I asked a question here yesterday about HOWTO debug in a framework. Then just remove Pods folder and Podfile. Xcode 11. Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company Visit the blog Undefined symbols for architecture arm64: "_OBJC_CLASS_$_SKAdImpression", referenced from: objc-class-ref in AdColony(ADCAdSession. Provide details and share your research! But avoid . When doing this, I get the following linker error: Undefined symbols for architecture i386: "_init_xrpow_core_sse", referenced from: _init_xrpow_core_init in libmp3lame. In my Unity-Assets-Scenes folder there was an ARKit folder containing various cs. 0. This can happen for several reasons, such as: Missing or incomplete libraries; Incorrect build settings; Missing or incorrect frameworks; Code that references symbols that have not been defined Undefined symbols for architecture armv7: "_OBJC_CLASS_$_SFHFKeychainUtils", referenced from: objc-class-ref in CLCredentialHandler. These errors can prevent the app from building and running correctly. Hi i have this problem in xcode. Go to Build Settings set following Architectures. 21 1 1 Xcode: Undefined symbols for architecture i386: DebugStringToFile when building Unity Project for iOS Simulator I updated Xcode to version 11. (maybe because I am working with Xcode on VMWare) Then I have to manually go to General - Linked Frameworks and Libraries and add: Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question. Near the top left of the Xcode window there is a row of small grey icons. I have one networkLib, and a usingLibDemo project. You can find it under OTHER_LDFLAGS with value You’re now watching this thread. o ld: symbol(s) not found collect2: ld returned 1 exit status In XCode 4 open the rightbar when editing the CoffeeViewController. ; Follow me on X for daily programming tips and more!; Buy me a coffee ☕️. So if you want to symbolicate a crash report that happened on an iPhone 5 with armv7s and only have the symbols for armv7 for that specific iOS version, Xcode won't be able to (fully) symbolicate the crash report. i'm totally went crazy for that issue. Click on the If you run into the “undefined symbols” or linker command errors while building an iOS app in FlutterFlow or Visual Studio, consider reinstalling Xcode before diving into complex I just upgraded to xcode15 and I'm getting "undefined symbols" but it doesn't tell me what they are. ldwt qjy bzzg uutvart zzgzfwq rclyrpg qfxipvq hvlpem szmx gwg